Server capacity
How many concurrent players this server can hold before the game loop starts to lag. Estimated live from event-loop latency under real load.
0
/ — players
—
Daily players
Unique accounts that played each day (last 30 days).
Concurrent online (24h)
Connected players over the last 24 hours, sampled each minute. Filled = in a match.
Flagged players
Accounts the anti-cheat flagged for statistically implausible accuracy (aimbot review candidates). These are NOT auto-bans — review manually. Repeat offenders are listed first.
| Player | Flags | Worst accuracy | Total shots | Modes | Last flagged |
|---|