Checking access…

One moment.

← Back to game

Server capacity

How many concurrent players this server can hold before the game loop starts to lag. Estimated live from event-loop latency under real load.

0 / players
Load: 0% Loop lag (mean / p99): — / — Budget: Basis:

Daily players

Unique accounts that played each day (last 30 days).

Concurrent online (24h)

Connected players over the last 24 hours, sampled each minute. Filled = in a match.

Flagged players

Accounts the anti-cheat flagged for statistically implausible accuracy (aimbot review candidates). These are NOT auto-bans — review manually. Repeat offenders are listed first.

PlayerFlagsWorst accuracyTotal shotsModesLast flagged